| desc | [Master Level : 20]\nReflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once.\nRequired Skill : #cAt least Level 3 on Threaten# | [Master Level: 20]\nRushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. |
| Level 1 — cooltime | — | 3 |
| Level 1 — Damage | — | 60 |
| Level 1 — Max targets | — | 4 |
| Level 1 — MP cost | 20 | 30 |
| Level 1 — Range | — | 130 |
| Level 1 — Description | MP -20; For 80 sec, return 20% of the physical damage received | MP -30; Rush, with 130 in distance; Damage 60% |
| Level 1 — Duration | 80 | — |
| Level 1 — X | 20 | — |
| Level 10 — cooltime | — | 3 |
| Level 10 — Damage | — | 69 |
| Level 10 — Max targets | — | 4 |
| Level 10 — MP cost | 24 | 21 |
| Level 10 — Range | — | 130 |
| Level 10 — Description | MP -24; For 125 sec, return 29% of the physical damage received | MP -21; Rush, with 150 in distance; Damage 69% |
| Level 10 — Duration | 125 | — |
| Level 10 — X | 29 | — |
| Level 11 — cooltime | — | 3 |
| Level 11 — Damage | — | 69 |
| Level 11 — Max targets | — | 4 |
| Level 11 — MP cost | 24 | 20 |
| Level 11 — Range | — | 150 |
| Level 11 — Description | MP -24; For 130 sec, return 30% of the physical damage received | MP -20; Rush, with 150 in distance; Damage 70% |
| Level 11 — Duration | 130 | — |
| Level 11 — X | 30 | — |
| Level 12 — cooltime | — | 3 |
| Level 12 — Damage | — | 71 |
| Level 12 — Max targets | — | 4 |
| Level 12 — MP cost | 25 | 19 |
| Level 12 — Range | — | 150 |
| Level 12 — Description | MP -25; For 135 sec, return 31% of the physical damage received | MP -19; Rush, with 150 in distance; Damage 71% |
| Level 12 — Duration | 135 | — |
| Level 12 — X | 31 | — |
| Level 13 — cooltime | — | 3 |
| Level 13 — Damage | — | 72 |
| Level 13 — Max targets | — | 4 |
| Level 13 — MP cost | 25 | 18 |
| Level 13 — Range | — | 150 |
| Level 13 — Description | MP -25; For 140 sec, return 32% of the physical damage received | MP -18; Rush, with 150 in distance; Damage 72% |
| Level 13 — Duration | 140 | — |
| Level 13 — X | 32 | — |
| Level 14 — cooltime | — | 3 |
| Level 14 — Damage | — | 74 |
| Level 14 — Max targets | — | 4 |
| Level 14 — MP cost | 26 | 17 |
| Level 14 — Range | — | 150 |
| Level 14 — Description | MP -26; For 145 sec, return 33% of the physical damage received | MP -17; Rush, with 150 in distance; Damage 73% |
| Level 14 — Duration | 145 | — |
| Level 14 — X | 33 | — |
| Level 15 — cooltime | — | 3 |
| Level 15 — Damage | — | 74 |
| Level 15 — Max targets | — | 4 |
| Level 15 — MP cost | 26 | 16 |
| Level 15 — Range | — | 150 |
| Level 15 — Description | MP -26; For 150 sec, return 34% of the physical damage received | MP -16; Rush, with 150 in distance; Damage 74% |
| Level 15 — Duration | 150 | — |
| Level 15 — X | 34 | — |
| Level 16 — cooltime | — | 3 |
| Level 16 — Damage | — | 75 |
| Level 16 — Max targets | — | 4 |
| Level 16 — MP cost | 27 | 15 |
| Level 16 — Range | — | 150 |
| Level 16 — Description | MP -27; For 155 sec, return 35% of the physical damage received | MP -15; Rush, with 150 in distance; Damage 75% |
| Level 16 — Duration | 155 | — |
| Level 16 — X | 35 | — |
| Level 17 — cooltime | — | 3 |
| Level 17 — Damage | — | 76 |
| Level 17 — Max targets | — | 4 |
| Level 17 — MP cost | 27 | 14 |
| Level 17 — Range | — | 150 |
| Level 17 — Description | MP -27; For 160 sec, return 36% of the physical damage received | MP -14; Rush, with 150 in distance; Damage 76% |
| Level 17 — Duration | 160 | — |
| Level 17 — X | 36 | — |
| Level 18 — cooltime | — | 3 |
| Level 18 — Damage | — | 77 |
| Level 18 — Max targets | — | 4 |
| Level 18 — MP cost | 28 | 13 |
| Level 18 — Range | — | 150 |
| Level 18 — Description | MP -28; For 165 sec, return 37% of the physical damage received | MP -13; Rush, with 150 in distance; Damage 77% |
| Level 18 — Duration | 165 | — |
| Level 18 — X | 37 | — |
| Level 19 — cooltime | — | 3 |
| Level 19 — Damage | — | 78 |
| Level 19 — Max targets | — | 4 |
| Level 19 — MP cost | 28 | 12 |
| Level 19 — Range | — | 150 |
| Level 19 — Description | MP -28; For 170 sec, return 38% of the physical damage received | MP -12; Rush, with 150 in distance; Damage 78% |
| Level 19 — Duration | 170 | — |
| Level 19 — X | 38 | — |
| Level 2 — cooltime | — | 3 |
| Level 2 — Damage | — | 61 |
| Level 2 — Max targets | — | 4 |
| Level 2 — MP cost | 20 | 29 |
| Level 2 — Range | — | 130 |
| Level 2 — Description | MP -20; For 85 sec, return 21% of the physical damage received | MP -29; Rush, with 130 in distance; Damage 61% |
| Level 2 — Duration | 85 | — |
| Level 2 — X | 21 | — |
| Level 20 — cooltime | — | 3 |
| Level 20 — Damage | — | 80 |
| Level 20 — Max targets | — | 4 |
| Level 20 — MP cost | 30 | 10 |
| Level 20 — Range | — | 150 |
| Level 20 — Description | MP -30; For 180 sec, return 40% of the physical damage received | MP -10; Rush, with 150 in distance; Damage 80% |
| Level 20 — Duration | 180 | — |
| Level 20 — X | 40 | — |
| Level 3 — cooltime | — | 3 |
| Level 3 — Damage | — | 62 |
| Level 3 — Max targets | — | 4 |
| Level 3 — MP cost | 20 | 28 |
| Level 3 — Range | — | 130 |
| Level 3 — Description | MP -20; For 90 sec, return 22% of the physical damage received | MP -28; Rush, with 130 in distance; Damage 62% |
| Level 3 — Duration | 90 | — |
| Level 3 — X | 22 | — |
| Level 4 — cooltime | — | 3 |
| Level 4 — Damage | — | 63 |
| Level 4 — Max targets | — | 4 |
| Level 4 — MP cost | 21 | 27 |
| Level 4 — Range | — | 130 |
| Level 4 — Description | MP -21; For 95 sec, return 23% of the physical damage received | MP -27; Rush, with 130 in distance; Damage 63% |
| Level 4 — Duration | 95 | — |
| Level 4 — X | 23 | — |
| Level 5 — cooltime | — | 3 |
| Level 5 — Damage | — | 64 |
| Level 5 — Max targets | — | 4 |
| Level 5 — MP cost | 21 | 26 |
| Level 5 — Range | — | 130 |
| Level 5 — Description | MP -21; For 100 sec, return 24% of the physical damage received | MP -26; Rush, with 130 in distance; Damage 64% |
| Level 5 — Duration | 100 | — |
| Level 5 — X | 24 | — |
| Level 6 — cooltime | — | 3 |
| Level 6 — Damage | — | 65 |
| Level 6 — Max targets | — | 4 |
| Level 6 — MP cost | 22 | 25 |
| Level 6 — Description | MP -22; For 105 sec, return 25% of the physical damage received | MP -25; Rush, with 130 in distance; Damage 65% |
| Level 6 — Duration | 105 | — |
| Level 6 — X | 25 | — |
| Level 7 — cooltime | — | 3 |
| Level 7 — Damage | — | 66 |
| Level 7 — Max targets | — | 4 |
| Level 7 — MP cost | 22 | 24 |
| Level 7 — Range | — | 130 |
| Level 7 — Description | MP -22; For 110 sec, return 26% of the physical damage received | MP -24; Rush, with 130 in distance; Damage 66% |
| Level 7 — Duration | 110 | — |
| Level 7 — X | 26 | — |
| Level 8 — cooltime | — | 3 |
| Level 8 — Damage | — | 67 |
| Level 8 — Max targets | — | 4 |
| Level 8 — Range | — | 130 |
| Level 8 — Description | MP -23; For 115 sec, return 27% of the physical damage received | MP -23; Rush, with 130 in distance; Damage 67% |
| Level 8 — Duration | 115 | — |
| Level 8 — X | 27 | — |
| Level 9 — cooltime | — | 3 |
| Level 9 — Damage | — | 68 |
| Level 9 — Max targets | — | 4 |
| Level 9 — MP cost | 23 | 22 |
| Level 9 — Range | — | 130 |
| Level 9 — Description | MP -23; For 120 sec, return 28% of the physical damage received | MP -22; Rush, with 130 in distance; Damage 68% |
| Level 9 — Duration | 120 | — |
| Level 9 — X | 28 | — |
| notRemoved | 1 | — |
| processtype | 6 | -1 |
| weapon | — | 30 |
| weapon2 | — | 40 |
| weapon3 | — | 32 |
| weapon4 | — | 42 |
| name | Power Guard | Rush |