| desc | [Master Level : 20]\nTemporarily increases the Max HP of all party members around the area.\nRequired Skill : #cAt least Level 3 on Iron Will# | [Master Level: 20]\nRushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. |
| Level 1 — cooltime | — | 3 |
| Level 1 — Damage | — | 60 |
| Level 1 — indieMhpR | 10 | — |
| Level 1 — Max targets | — | 4 |
| Level 1 — Range | — | 130 |
| Level 1 — Description | MP -30; Max HP +10% for 100 sec | MP -30; Rush, with 130 in distance; Damage 60% |
| Level 1 — Duration | 100 | — |
| Level 10 — cooltime | — | 3 |
| Level 10 — Damage | — | 69 |
| Level 10 — indieMhpR | 19 | — |
| Level 10 — Max targets | — | 4 |
| Level 10 — MP cost | 39 | 21 |
| Level 10 — Range | — | 130 |
| Level 10 — Description | MP -39; Max HP +19% for 190 sec | MP -21; Rush, with 150 in distance; Damage 69% |
| Level 10 — Duration | 190 | — |
| Level 11 — cooltime | — | 3 |
| Level 11 — Damage | — | 69 |
| Level 11 — indieMhpR | 20 | — |
| Level 11 — Max targets | — | 4 |
| Level 11 — MP cost | 40 | 20 |
| Level 11 — Range | — | 150 |
| Level 11 — Description | MP -40; Max HP +20% for 200 sec | MP -20; Rush, with 150 in distance; Damage 70% |
| Level 11 — Duration | 200 | — |
| Level 12 — cooltime | — | 3 |
| Level 12 — Damage | — | 71 |
| Level 12 — indieMhpR | 21 | — |
| Level 12 — Max targets | — | 4 |
| Level 12 — MP cost | 41 | 19 |
| Level 12 — Range | — | 150 |
| Level 12 — Description | MP -41; Max HP +21% for 210 sec | MP -19; Rush, with 150 in distance; Damage 71% |
| Level 12 — Duration | 210 | — |
| Level 13 — cooltime | — | 3 |
| Level 13 — Damage | — | 72 |
| Level 13 — indieMhpR | 22 | — |
| Level 13 — Max targets | — | 4 |
| Level 13 — MP cost | 42 | 18 |
| Level 13 — Range | — | 150 |
| Level 13 — Description | MP -42; Max HP +22% for 220 sec | MP -18; Rush, with 150 in distance; Damage 72% |
| Level 13 — Duration | 220 | — |
| Level 14 — cooltime | — | 3 |
| Level 14 — Damage | — | 74 |
| Level 14 — indieMhpR | 23 | — |
| Level 14 — Max targets | — | 4 |
| Level 14 — MP cost | 43 | 17 |
| Level 14 — Range | — | 150 |
| Level 14 — Description | MP -43; Max HP +23% for 230 sec | MP -17; Rush, with 150 in distance; Damage 73% |
| Level 14 — Duration | 230 | — |
| Level 15 — cooltime | — | 3 |
| Level 15 — Damage | — | 74 |
| Level 15 — indieMhpR | 24 | — |
| Level 15 — Max targets | — | 4 |
| Level 15 — MP cost | 44 | 16 |
| Level 15 — Range | — | 150 |
| Level 15 — Description | MP -44; Max HP +24% for 240 sec | MP -16; Rush, with 150 in distance; Damage 74% |
| Level 15 — Duration | 240 | — |
| Level 16 — cooltime | — | 3 |
| Level 16 — Damage | — | 75 |
| Level 16 — indieMhpR | 25 | — |
| Level 16 — Max targets | — | 4 |
| Level 16 — MP cost | 45 | 15 |
| Level 16 — Range | — | 150 |
| Level 16 — Description | MP -45; Max HP +25% for 250 sec | MP -15; Rush, with 150 in distance; Damage 75% |
| Level 16 — Duration | 250 | — |
| Level 17 — cooltime | — | 3 |
| Level 17 — Damage | — | 76 |
| Level 17 — indieMhpR | 26 | — |
| Level 17 — Max targets | — | 4 |
| Level 17 — MP cost | 46 | 14 |
| Level 17 — Range | — | 150 |
| Level 17 — Description | MP -46; Max HP +26% for 260 sec | MP -14; Rush, with 150 in distance; Damage 76% |
| Level 17 — Duration | 260 | — |
| Level 18 — cooltime | — | 3 |
| Level 18 — Damage | — | 77 |
| Level 18 — indieMhpR | 27 | — |
| Level 18 — Max targets | — | 4 |
| Level 18 — MP cost | 47 | 13 |
| Level 18 — Range | — | 150 |
| Level 18 — Description | MP -47; Max HP +27% for 270 sec | MP -13; Rush, with 150 in distance; Damage 77% |
| Level 18 — Duration | 270 | — |
| Level 19 — cooltime | — | 3 |
| Level 19 — Damage | — | 78 |
| Level 19 — indieMhpR | 28 | — |
| Level 19 — Max targets | — | 4 |
| Level 19 — MP cost | 48 | 12 |
| Level 19 — Range | — | 150 |
| Level 19 — Description | MP -48; Max HP +28% for 280 sec | MP -12; Rush, with 150 in distance; Damage 78% |
| Level 19 — Duration | 280 | — |
| Level 2 — cooltime | — | 3 |
| Level 2 — Damage | — | 61 |
| Level 2 — indieMhpR | 11 | — |
| Level 2 — Max targets | — | 4 |
| Level 2 — MP cost | 31 | 29 |
| Level 2 — Range | — | 130 |
| Level 2 — Description | MP -31; Max HP +11% for 110 sec | MP -29; Rush, with 130 in distance; Damage 61% |
| Level 2 — Duration | 110 | — |
| Level 20 — cooltime | — | 3 |
| Level 20 — Damage | — | 80 |
| Level 20 — indieMhpR | 30 | — |
| Level 20 — Max targets | — | 4 |
| Level 20 — MP cost | 50 | 10 |
| Level 20 — Range | — | 150 |
| Level 20 — Description | MP -50; Max HP +30% for 300 sec | MP -10; Rush, with 150 in distance; Damage 80% |
| Level 20 — Duration | 300 | — |
| Level 3 — cooltime | — | 3 |
| Level 3 — Damage | — | 62 |
| Level 3 — indieMhpR | 12 | — |
| Level 3 — Max targets | — | 4 |
| Level 3 — MP cost | 32 | 28 |
| Level 3 — Range | — | 130 |
| Level 3 — Description | MP -32; Max HP +12% for 120 sec | MP -28; Rush, with 130 in distance; Damage 62% |
| Level 3 — Duration | 120 | — |
| Level 4 — cooltime | — | 3 |
| Level 4 — Damage | — | 63 |
| Level 4 — indieMhpR | 13 | — |
| Level 4 — Max targets | — | 4 |
| Level 4 — MP cost | 33 | 27 |
| Level 4 — Range | — | 130 |
| Level 4 — Description | MP -33; Max HP +13% for 130 sec | MP -27; Rush, with 130 in distance; Damage 63% |
| Level 4 — Duration | 130 | — |
| Level 5 — cooltime | — | 3 |
| Level 5 — Damage | — | 64 |
| Level 5 — indieMhpR | 14 | — |
| Level 5 — Max targets | — | 4 |
| Level 5 — MP cost | 34 | 26 |
| Level 5 — Range | — | 130 |
| Level 5 — Description | MP -34; Max HP +14% for 140 sec | MP -26; Rush, with 130 in distance; Damage 64% |
| Level 5 — Duration | 140 | — |
| Level 6 — cooltime | — | 3 |
| Level 6 — Damage | — | 65 |
| Level 6 — indieMhpR | 15 | — |
| Level 6 — Max targets | — | 4 |
| Level 6 — MP cost | 35 | 25 |
| Level 6 — Description | MP -35; Max HP +15% for 150 sec | MP -25; Rush, with 130 in distance; Damage 65% |
| Level 6 — Duration | 150 | — |
| Level 7 — cooltime | — | 3 |
| Level 7 — Damage | — | 66 |
| Level 7 — indieMhpR | 16 | — |
| Level 7 — Max targets | — | 4 |
| Level 7 — MP cost | 36 | 24 |
| Level 7 — Range | — | 130 |
| Level 7 — Description | MP -36; Max HP +16% for 160 sec | MP -24; Rush, with 130 in distance; Damage 66% |
| Level 7 — Duration | 160 | — |
| Level 8 — cooltime | — | 3 |
| Level 8 — Damage | — | 67 |
| Level 8 — indieMhpR | 17 | — |
| Level 8 — Max targets | — | 4 |
| Level 8 — MP cost | 37 | 23 |
| Level 8 — Range | — | 130 |
| Level 8 — Description | MP -37; Max HP +17% for 170 sec | MP -23; Rush, with 130 in distance; Damage 67% |
| Level 8 — Duration | 170 | — |
| Level 9 — cooltime | — | 3 |
| Level 9 — Damage | — | 68 |
| Level 9 — indieMhpR | 18 | — |
| Level 9 — Max targets | — | 4 |
| Level 9 — MP cost | 38 | 22 |
| Level 9 — Range | — | 130 |
| Level 9 — Description | MP -38; Max HP +18% for 180 sec | MP -22; Rush, with 130 in distance; Damage 68% |
| Level 9 — Duration | 180 | — |
| processtype | 17 | -1 |
| weapon | — | 43 |
| weapon2 | — | 44 |
| name | Hyper Body | Rush |